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The current and official versions of the course specifications are available on the web at .
Please consult the web for updates that may occur during the year.

DIT1001 Aesthetics for Interactive Systems

Semester 1, 2021 On-campus Springfield
Short Description: Aesthetics Interactive Systems
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
ASCED code : 100701 - Audio Visual Studies
Grading basis : Graded

Staffing

Examiner:

Other requisites

Students undertaking the Bachelor of Design and Interactive Technologies degree will require personal storage space (e.g. portable external hard drive, cloud storage). These will be used throughout all courses in the degree.
All students will require access to e-mail and have internet access to UConnect for this course.

Rationale

Aesthetics for Interactive Systems is a first-year foundational course in the Design and Interactive Technologies program. Students in other areas of study may choose this course as an elective.

This course serves as an introduction to the structures and language of visual aesthetics with a strong emphasis on digital media art form. Understanding the historical, technical, and cultural significance of visual aesthetics language is incredibly important to emerging creative designers as a way of communicating their message to a visual audience. Students will therefore engage in research, discussions and reviews aimed at exploring, investigating and exploring the grammar of the visual language in contemporary media genre.

Synopsis

This course is focused on providing students with a fundamental knowledge of spatial and visual aesthetic design in relation to the digital environments of cinema, games, and virtual/augmented reality systems. Students will learn how human mind processes spatial environments, and develop familiarity with the language of essential concepts and principles underlying all good visual design. Aesthetics for Interactive Systems serves as an introduction into design for immersion and interactivity, and provides a foundation for future studies into this field.

Objectives

On successful completion of this course students should be able to:

  1. Explain the impact/influence of spatial and visual design practices and ideas on a digital media environment.
  2. Analyse/Investigate/Evaluate concepts and/or practice pertaining to space and visual aesthetic design theory, supported by evidence of research and analysis.
  3. Develop and articulate ideas about key space and visual aesthetic design in a 2D and 3D environment, based on individual engagement with the course content and self-directed research.
  4. Recognise and reflect on social, cultural and ethical issues, and apply local and international perspectives to practice in the global digital media Industry.

Topics

Description Weighting(%)
1. The development of artistic practices through visual components in a 2D and 3D environment. 25.00
2. The influence of visual story in the digital media environment. 25.00
3. Identify, research and discuss theoretical and practice through space and colour awareness. 25.00
4. The influence of cultural and ethical issues. 25.00

Text and materials required to be purchased or accessed

ALL textbooks and materials available to be purchased can be sourced from (unless otherwise stated). (https://omnia.usq.edu.au/textbooks/?year=2021&sem=01&subject1=DIT1001)

Please for alternative purchase options from USQ Bookshop. (https://omnia.usq.edu.au/info/contact/)

Block, B 2017, The Visual Story – Creating the Visual Structure of Film, TV and Digital Media, Second edn, Focal Press New York.

Reference materials

Reference materials are materials that, if accessed by students, may improve their knowledge and understanding of the material in the course and enrich their learning experience.
Aumont, J et al 1992, Aesthetics of film, Texas Film Studies.

Student workload expectations

Activity Hours
Directed Study 126.00
Lectures 13.00
Tutorials 26.00

Assessment details

Description Marks out of Wtg (%) Due Date Notes
SHORT ANSWER: VISUAL SPACE 100 25 05 Mar 2021 (see note 1)
COMPONENTS OF VISUAL SPACE 100 35 07 May 2021
ANALYSIS OF VISUAL STORY 100 40 04 Jun 2021

Notes
  1. All assessment items and due dates will be made available on Study Desk one week prior to the beginning of Semester One.

Important assessment information

  1. Attendance requirements:
    ALL MODES:
    It is the students' responsibility to attend and participate appropriately in all activities scheduled for them, and to study all material provided to them or required to be accessed by them, to maximise their chance of meeting the objectives of the course and to be informed of course-related activities and administration.


  2. Requirements for students to complete each assessment item satisfactorily:
    To satisfactorily complete an individual assessment item a student must achieve at least 50% of the marks for that item.

  3. Penalties for late submission of required work:
    Students should refer to the Assessment Procedure (point 4.2.4)

  4. Requirements for student to be awarded a passing grade in the course:
    To be assured of receiving a passing grade a student must achieve at least 50% of the total weighted marks available for the course.

  5. Method used to combine assessment results to attain final grade:
    The final grades for students will be assigned on the basis of the aggregate of the weighted marks obtained for each of the summative items for the course.

  6. Examination information:
    There is no examination in this course.

  7. Examination period when Deferred/Supplementary examinations will be held:
    There is no examination in this course, there will be no deferred or supplementary examinations.

  8. University Student Policies:
    Students should read the USQ policies: Definitions, Assessment and Student Academic Misconduct to avoid actions which might contravene University policies and practices. These policies can be found at .

Assessment notes

  1. Referencing in assignments must comply with the Harvard (AGPS) referencing system. This system should be used by students to format details of the information sources they have cited in their work. The Harvard (APGS) style to be used is defined by the USQ library’s referencing guide. This guide can be found at .

Evaluation and benchmarking

In meeting the University’s aims to establish quality learning and teaching for all programs, this course monitors and ensures quality assurance and improvements in at least two ways. This course:

1. conforms to the USQ Policy on Evaluation of Teaching, Courses and Programs to ensure ongoing monitoring and systematic improvement.
2. forms part of the Bachelor of Design & Interactive Technologies program and is benchmarked against the internal USQ accreditation/reaccreditation processes which include:
(i) stringent standards in the independent accreditation of its academic programs,
(ii) close integration between business and academic planning, and
(iii) regular and rigorous review.

Date printed 18 June 2021