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The current and official versions of the course specifications are available on the web at .
Please consult the web for updates that may occur during the year.

DIT1004 3D Modeling Studio

Semester 2, 2021 Online
Short Description: 3D Modeling Studio
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
ASCED code : 100701 - Audio Visual Studies
Grading basis : Graded

Staffing

Examiner:

Requisites

Pre-requisite: FSP1004
Enrolment is not permitted in DIT1004 if FTR2005 has been previously completed.

Other Requisites

Students undertaking the Bachelor of Design and Interactive Technologies degree will require personal storage space (e.g. portable external hard drive, cloud storage). These will be used throughout all courses in the degree.

All students must have access to Adobe Photoshop CC, Autodesk Maya, Autodesk Mudbox.

All students will require access to e-mail and have internet access to UConnect for this course.

Rationale

Once relegated to the fields of engineering, media and game industries, significant development of 3D technologies and practice have seen it cross the threshold occupying many spaces within contemporary environments. Whether used for virtual or augmented systems, the surveying of complex environments or as a method for digital archiving/preservation; 3D knowledge and practice provides users a new way for visualising space, movement and access. 3D Modeling Studio is a comprehensive, specialist course that aims to develop professional 3D design skills for digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in contemporary 3D practice and combines software learning (Autodesk Maya) and research skills in relation to 3D design to produce practical outcomes for the specific intended medium.

Synopsis

Students will have the opportunity to develop a solid awareness of processes involved in creating 3D-based assets for production; covering the conceptualisation, research, planning, and production stages to produce relevant outcomes for specific contexts. Students are encouraged to test their conclusions experimentally during workshops through image manipulation and modelling programs and will develop an awareness of the broader visual, cultural and commercial contexts in which 3D design can be applied, understood, and used. Students will complete a series of authentic assessment tasks based on contemporary 3D modelling industry practice, digital design, and media projects linked to real-world industry training and experiences.

Objectives

On successful completion of this course students should be able to:

  1. Evaluate strategies for using 3D modelling knowledge and techniques for solving problems within a Cartesian space;
  2. Produce digital artworks and broader forms of creative practice at a foundational level using relevant skills and knowledge of materials, processes and concepts in three-dimensional practice;
  3. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual and collaborative digital art outcomes.
  4. Use foundational artistic and technical practice to generate outcomes contextualised within a larger collaborative digital project.

Topics

Description Weighting(%)
1. Cartesian Navigation and Basic Geometry Construction. 20.00
2. Advanced 3D Mesh Concepts and Development. 20.00
3. Introduction to UV mapping and Texturing Techniques for 3D Objects. 20.00
4. Introduction to Lighting and Rendering Techniques within 3D Environments. 20.00
5. 3D Industry Pipelines and Contextual Applications 20.00

Text and Materials

ALL textbooks and materials available to be purchased can be sourced from (unless otherwise stated). (https://omnia.usq.edu.au/textbooks/?year=2021&sem=02&subject1=DIT1004)

Please for alternative purchase options from USQ Bookshop. (https://omnia.usq.edu.au/info/contact/)

There are no texts or materials required for this course.

Reference Materials

Reference materials are materials that, if accessed by students, may improve their knowledge and understanding of the material in the course and enrich their learning experience.

Student Workload Expectations

Activity Hours
Directed Study 165.00

Assessment Details

Description Marks out of Wtg (%) Due Date Notes
LOW POLY 3D DIORAMA 100 20 06 Aug 2021 (see note 1)
HIGH DETAIL 3D OBJECT 100 30 26 Sep 2021
3D ENVIRONMENT DEVELOPMENT IS 100 50 22 Oct 2021

Notes
  1. All assessment items and due dates will be made available on Study Desk one week prior to the beginning of Semester One.

Important assessment information

  1. Attendance requirements:
    ALL MODES:
    It is the students' responsibility to attend and participate appropriately in all activities scheduled for them, and to study all material provided to them or required to be accessed by them, to maximise their chance of meeting the objectives of the course and to be informed of course-related activities and administration.


  2. Requirements for students to complete each assessment item satisfactorily:
    To satisfactorily complete an individual assessment item a student must achieve at least 50% of the marks for that item.

  3. Penalties for late submission of required work:
    Students should refer to the Assessment Procedure (point 4.2.4)

  4. Requirements for student to be awarded a passing grade in the course:
    To be assured of receiving a passing grade a student must achieve at least 50% of the total weighted marks available for the course.

  5. Method used to combine assessment results to attain final grade:
    The final grades for students will be assigned on the basis of the aggregate of the weighted marks obtained for each of the summative items for the course.

  6. Examination information:
    There is no examination in this course.

  7. Examination period when Deferred/Supplementary examinations will be held:
    Deferred and Supplementary examinations will be held in accordance with the Assessment Procedure .

  8. University Student Policies:
    Students should read the USQ policies: Definitions, Assessment and Student Academic Misconduct to avoid actions which might contravene University policies and practices. These policies can be found at .

Assessment Notes

  1. Referencing in assignments must comply with the Harvard (AGPS) referencing system. This system should be used by students to format details of the information sources they have cited in their work. The Harvard (APGS) style to be used is defined by the USQ library’s referencing guide. This guide can be found at .

Evaluation and Benchmarking

In meeting the University’s aims to establish quality learning and teaching for all programs, this course monitors and ensures quality assurance and improvements in at least two ways. This course:

1. conforms to the USQ Policy on Evaluation of Teaching, Courses and Programs to ensure ongoing monitoring and systematic improvement.
2. forms part of the Bachelor of Design and Interactive Technologies program and is benchmarked against the internal USQ accreditation/reaccreditation processes which include:
(i) stringent standards in the independent accreditation of its academic programs,
(ii) close integration between business and academic planning, and
(iii) regular and rigorous review.

Date printed 8 November 2021