51²è¹Ý

USQ Logo
The current and official versions of the course specifications are available on the web at .
Please consult the web for updates that may occur during the year.

DIT1005 Motion Design

Semester 2, 2021 Springfield On-campus
Short Description: Motion Design
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
ASCED code : 100701 - Audio Visual Studies
Grading basis : Graded

Staffing

Examiner:

Requisites

Pre-requisite: FSP1004
Enrolment is not permitted in DIT1005 if FTR2010 has been previously completed.

Other Requisites

Students undertaking the Bachelor of Design and Interactive Technologies degree will require personal storage space (e.g. portable external hard drive, cloud storage). These will be used throughout all courses in the degree.

All students must have access to Adobe Photoshop and After Effect CC

All students will require access to e-mail and have internet access to UConnect for this course.

Rationale

The ability for effectively conveying information through combinations of image, movement and audio is now highly regarded across a range of disparate industries as it offers designers and their clients a range of creative solutions for distilling information for easy delivery and comprehension. Motion Design is a comprehensive, specialist course that aims to develop professional motion design skills for contemporary digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in creating animation and motion graphics used for film, television, games and the internet. This course combines software learning and research skills in relation to motion design and animation to produce practical outcomes for a specific intended medium.

Synopsis

Students will have the opportunity to develop a solid awareness of processes involved in motion design for production, covering the conceptualisation, research, planning, and production stages to produce relevant outcomes for specific contexts. Students are encouraged to test their conclusions experimentally during workshops through the manipulation of image and audio, and through these investigations students should develop an awareness of the broader visual, cultural and commercial contexts in which motion design can be applied, understood, and used. Students will complete a series of authentic assessment tasks based on contemporary motion design and media-based projects linked to real-world industry training and experiences.

Objectives

On successful completion of this course students should be able to:

  1. Critically engage with history and media context of the motion graphics form.
  2. Develop technical procedures and methods to generate individual outcomes that are contextualised within larger collaborative digital projects.
  3. Synthesise knowledge gained from research to apply creative and critical skills in the negotiation of motion within time-based media.
  4. Work collaboratively in applying motion skills in the development of industry-based applications.
  5. Critically apply, reflect and evaluate the use of visual motion-based content in communicating with an audience.
  6. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual and collaborative motion art outcomes.

Topics

Description Weighting(%)
1. Motion Design History: Contemporary and Contextual Applications 10.00
2. Introduction to Fundamentals of Motion Design: Temporal and Spatial Interpolation 20.00
3. Introduction to Fundamentals of Motion Design: Audio and Visual Synergies 20.00
4. Critical Application and Advanced Motion Techniques 25.00
5. Narrative Construction Methods: Using Motion to Tell Stories 25.00

Text and Materials

ALL textbooks and materials available to be purchased can be sourced from (unless otherwise stated). (https://omnia.usq.edu.au/textbooks/?year=2021&sem=02&subject1=DIT1005)

Please for alternative purchase options from USQ Bookshop. (https://omnia.usq.edu.au/info/contact/)

Shaw, A 2020, Design for Motion: fundamentals and techniques of motion design, 2nd edn, Routledge, Taylor & Francis Group, New York, NY.

Reference Materials

Reference materials are materials that, if accessed by students, may improve their knowledge and understanding of the material in the course and enrich their learning experience.

Student Workload Expectations

Activity Hours
Directed Study 126.00
Lectures 13.00
Workshops 26.00

Assessment Details

Description Marks out of Wtg (%) Due Date Notes
INDIVIDUAL CREATIVE PORTFOLIO 100 20 06 Aug 2021 (see note 1)
COLLABORATIVE PORTFOLIO A 100 35 03 Sep 2021
COLLABORATIVE PORTFOLIO B 100 45 22 Oct 2021

Notes
  1. All assessment items and due dates will be made available on Study Desk one week prior to the beginning of Semester One.

Important assessment information

  1. Attendance requirements:
    ALL MODES:
    It is the students' responsibility to attend and participate appropriately in all activities scheduled for them, and to study all material provided to them or required to be accessed by them, to maximise their chance of meeting the objectives of the course and to be informed of course-related activities and administration.


  2. Requirements for students to complete each assessment item satisfactorily:
    To satisfactorily complete an individual assessment item a student must achieve at least 50% of the marks for that item.

  3. Penalties for late submission of required work:
    Students should refer to the Assessment Procedure (point 4.2.4)

  4. Requirements for student to be awarded a passing grade in the course:
    To be assured of receiving a passing grade a student must achieve at least 50% of the total weighted marks available for the course.

  5. Method used to combine assessment results to attain final grade:
    The final grades for students will be assigned on the basis of the aggregate of the weighted marks obtained for each of the summative items for the course.

  6. Examination information:
    There is no examination in this course.

  7. Examination period when Deferred/Supplementary examinations will be held:
    Deferred and Supplementary examinations will be held in accordance with the Assessment Procedure .

  8. University Student Policies:
    Students should read the USQ policies: Definitions, Assessment and Student Academic Misconduct to avoid actions which might contravene University policies and practices. These policies can be found at .

Assessment Notes

  1. Referencing in assignments must comply with the Harvard (AGPS) referencing system. This system should be used by students to format details of the information sources they have cited in their work. The Harvard (APGS) style to be used is defined by the USQ library’s referencing guide. This guide can be found at .

Evaluation and Benchmarking

In meeting the University’s aims to establish quality learning and teaching for all programs, this course monitors and ensures quality assurance and improvements in at least two ways. This course:

1. conforms to the USQ Policy on Evaluation of Teaching, Courses and Programs to ensure ongoing monitoring and systematic improvement.
2. forms part of the Bachelor of Design and Interactive Technologies and is benchmarked against the internal USQ accreditation/reaccreditation processes which include:
(i) stringent standards in the independent accreditation of its academic programs,
(ii) close integration between business and academic planning, and
(iii) regular and rigorous review.

Date printed 8 November 2021